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06 โ€” Motion & 3D

Motion that does the talking.

Brand films, product reels, motion design systems, 3D worlds and real-time WebGL. From a 15-second loop to a 90-second keynote opener.

What you actually get.

Deliverables

01

Motion principles

Easing curves, timing, transitions โ€” a brand-level motion language.

02

Brand films

30โ€“90 second hero films for launches, conferences and homepages.

03

Product reels

Loops and short films that show a product in 15 seconds and 60 seconds.

04

3D & CGI

Product visualization, abstract identity assets, real-time WebGL experiences.

05

UI motion

Microinteractions, transitions and prototypes that ship straight to engineering.

06

Sound design

Music supervision, voice direction, sound design partnered with our studio network.

Engagement

How an engagement actually feels.

01 Week 1

Brief & concept

A tight creative brief and one or two concept tracks, each with a treatment.

02 Week 2

Storyboards & styleframes

Frame-by-frame planning and 3โ€“5 hero stills before any animation.

03 Week 3

Animatic

Low-fi animation with placeholder audio to lock pacing and beats.

04 Week 4โ€“6

Production

Final renders, design polish, sound design integration.

05 Week 7

Delivery

Master files, cutdowns for socials, vertical/square reformats, GIFs.

Stack & tooling

After Effects Cinema 4D Houdini Octane Redshift Blender Spline Three.js Rive Lottie

Selected work

Recent engagements in this discipline.

FAQ

Yes. We will study the brand, define its motion principles, then design from there.

We art-direct and partner with production houses we trust. We do not own cameras.

Yes, within reason. We make hard calls about device performance and progressive enhancement.

Yes โ€” for UI motion we deliver Lottie or Rive optimized for in-app and web playback.

Ready when you are

Let’s scope something specific in a 30-minute call.